Jul 30

I recently had an opportunity to participate in a usability/eye-tracking study for a new brand website. Our creative team brought a very non-traditional design prototype to the table which encouraged content exploration more than the existing conservative product site. The design had a large amount of content/callouts on the home page paired with unconventional layout/navigation scheme; usability testing was a necessity. The standard “F” viewing pattern did not apply in our non-standard design. We needed to understand initial user reactions to the site as well as where the user’s eye was drawn so that in the future the brand could effectively place callouts in order of priority.

As the usability sessions progressed, it was clear that the users felt overwhelmed and unsure of where to look first and had no clear call to action. The site design encouraged exploration but felt overwhelming to some users and did not allow the brand to prioritize messages effectively.

Upon studying the eye-tracking results more closely, we noticed a common set of factors and order in which the users’ attention was drawn. Individually it seems obvious that each of these factors would draw a user’s attention to a particular element, but the testing indicated a clear order in which these factors impacted the user:

1)      Items that loaded first on the page. It seems like a no-brainer. We were having some technical difficulties that caused the site to load more slowly, and of course the user’s eye was first drawn to the callouts that loaded first. (Google has done this for the past year by displaying their search function alone until a user mouses over the page, then the secondary navigation options fade in.)

2)      Animation. Any type of movement on the page draws the eye even if very briefly.

3)      Color. Brighter, bolder colors drew the eye more so than muted colors.

4)      Recognizable imagery. Close-ups of faces and images depicting happiness/fun/high energy seemed to draw the user’s eye most. Smaller, more muted images were less effective.

The testing proved to be very beneficial as we came away with a variety of options to control prioritization of content:

-          Control the order and speed of elements loading on page

-          Use a fade-in feature to indicate new content appearing on page, considering speed of animation (usually 0.25 – 1 second; faster will be more eye-catching)

-          Use brighter color in higher priority items or dim secondary items (consider that dimming in conjunction with a slow fade in will draw less attention)

-          Use bolder, recognizable imagery in higher priority items

Our team has a challenge ahead – how to implement the right balance of display order, animation, color and imagery to design an experience that is less distracting to the user and provides messaging priority control for the brand. Our industry as a whole has a challenge as we move more and more toward uniquely dynamic interfaces. Tried-and-true patterns like the “F” shape may not always apply. Usability and design concept testing become all the more important for these innovative interfaces.

Sep 14

Observing a young child being exposed to digital media for the first time is an enlightening opportunity for usability professionals. We get a rare chance to observe someone who has no fear of the technology or of failure, and who is working from raw intuition. Young children possess a rare gift of an open mind, ready for exploration. Through this gift, they can provide a unique insight on how to build user experiences built on human intuition, not predetermined best practices.

Adults who are exposed to new technology or approaches most often bring fears with them, that they will break something, or fail. Adults also have preconceived ideas of how something should work, based on past technical experiences or best practices.

Don’t get me wrong, best practices are certainly useful, as they help people feel at ease and achieve their goals quickly. But it’s also essential to explore new approaches, by being reminded about what’s fundamentally intuitive. And while young children may not be your target audience, there is much to learn from their raw intuition that can be applied to creating new breakthroughs in user experiences.

Help Your End Users Have No Fear

Whether it’s typing an email that doesn’t make much sense, browsing a beloved cartoon character’s web site (and perhaps even playing a game), or snapping away pictures with a digital camera with reckless abandon, children have a passion for learning as much as they can with less understanding of any related consequences. It’s amazing to watch them rapidly learn new technologies simply because they don’t have a fear of what could happen if they go down the wrong path.

That reinforces the value of our profession. As user experience professionals, we strive to make our end users have a great experience, and hopefully chip away at any preconceived fears they have. So as we work on our deliverables, we can think about how to make our target audience forget any of their fears. And we can help transform them to experiencing that sense of wonder and exploration of a child, where small touches can make a big difference in the full experience.

Of course many of us don’t get to work on projects that naturally capture that inner child. But how can we help plan for making the ordinary into extraordinary? How can we educate our team members and project stakeholders on understanding their end user, and collaborating with them to capture that excitement in the end project? These are questions we should all ask ourselves when we start a project, and never stop.

Leverage Intuition to Explore New Opportunities

In this day and age, projects with tight timeframes and budgets occur much more frequently than projects that naturally provide time to sit back and explore our inner child, for new, creative ideas. So instead we often fall back on best practices and what’s been done before.

We can easily fall out of that habit by observing a young child, who is working with almost pure intuition to accomplish his goals online. It takes us back to that basic cognitive thought process, and what is instinctly apparent to end users–so easy a child could do it.

It’s amazing to watch a child who doesn’t know how to read, as she understands what to click on from supporting simplistic visuals and icons. And how the user interface can guide her down an intended path.

You can almost see the wheels in a child’s mind turn as he explores buttons and other functionality without hesitation. It’s also mind opening to hear the child say what he thinks should be possible before he even does it, or what he is looking for if he is stumped. It often makes the most perfect sense.

From this experience, it reminds me to always try to start with a clean slate. Try not to think about how it’s been done before, and put the logo or navigation in a location on your wireframe simply because it’s a best practice. Stop and think about your end users, and what would be fundamentally intuitive to them to explore a new approach.

Of course, the best way to gain this understanding is from user research. Gain an understanding of the target audience’s mindset, how they interact with technology, and what their fears and goals are. Then start creating. Try new approaches that will help users forget their fears, and return to exploring what’s intuitive. And then test your new approaches with users. Refine and test again.

Understanding what’s innately intuitive, first through a child’s eyes and then with your target audience, can help your end users overcome their fears so they can accomplish their goals, find delight through the extraordinary, and find their own inner child.

Jul 01

Several alternate search engines have cropped up over the last couple of years, but every time I’ve been certain that they didn’t really pose a threat to Google. These alternatives might offer an interesting interface, but poor quality of results — like Cuil. Or they work so differently that they’re not really Google competitors — like Wolfram|Alpha.

When Microsoft first launched Bing, I was just about to dismiss it as another “also ran” search engine. But then the reviews came it saying that Bing is pretty good. Actually, really good. And some mainstream tech pundits (TechCrunch) wondered if Bing could be a real Google challenger.

So I’ve been trying it out over the last couple of days, and my verdict is that it’s fine. It’s a perfectly good search engine, and if there was no other competition, most people would be very happy with it. The only real problem is battling Google’s mindshare. It turns out that some research data backs this up.

The Catalyst Group tested Google and Bing with 12 users, including focus group and eye tracking studies. They found that people preferred Bing over Google in a lot of ways, but ultimately they preferred Google because it’s familiar. This is how The Catalyst Group and TechCrunch sum it up:

Catalyst CEO Nick Gould concludes that Microsoft “created something as good as Google and that is not good enough.” Overall, the test subjects “were not swayed.” No wonder Microsoft is spending up to $100 million on Bing marketing.

Be sure to check out the chart on TechCrunch to get a good idea of how people rated both search engines.

That’s why this video from CollegeHumor is so funny. In a way, this is how Bing really should advertise.

Have you tried Bing? And if so, would you switch?

Jun 25

Here’s some of what I’ve been reading and thinking about this week.

Fever, a Self-Hosted Feed Reader (TechCrunch)

Here’s another example of “Genius Design” in action. Shaun Inman designed a new type of RSS reader, which actually sounds really intriguing to me and would probably match well with my own style of managing RSS feeds. Previously, Shawn created other successful web products by designing with himself as the only intended audience. In fact, in the TechCrunch article he says, “I designed Fever (like Mint) first and foremost for myself. Any money I make on top of the personal utility I get out of it is just icing on the cake.”

That’s a totally valid approach to design, especially since he’s upfront about not caring who else gets benefit from the product. But Shaun is lucky to be working only on products for himself and where he already has deep knowledge of the space. For most design projects, I would argue that insights developed through user research are critical to making a great design.

Did Chase consider the importance of the customer experience before throwing out WaMu’s “Occasio”? (AdaptivePath)

I love this story, even though it’s kind of sad. When Chase took over Washington Mutual bank locations, they redesigned them to meet their usual business objective: aggressively cross-selling financial services. But in doing so, they (probably unwittingly) destroyed a customer utopia.

Customer experience has so many parallels to user experience design online. Yes, we need to design to achieve business objectives, but not at the cost of turning off customers. The key to good product design is finding the balance between meeting business objectives and serving customer needs.

Nielsen Debunks Myths On Teens And Media – They Still Watch TV! (TechCrunch)

Would you have guessed that adults between 21 and 35 watch online videos 35% more than teens? Or that adults spend 25 hours and 15 minutes per month browsing the internet, versus only 11 hours and 32 minutes per month for teenagers? This kind of research is so important for debunking myths about our target audiences and helping us keep a clear understanding of where and how to reach them.

The Semantic Web (Adaptive Path)

The semantic web really interests me since it holds the potential for us to finally build Star Trek-like computers — ones the actually understand what we’re saying and can intelligently answer our questions. Unfortunately, discussions of the semantic web have mostly been relegated to:

  1. Confused nonsense about Web 3.0
  2. Detailed discussions of the technology necessary to make it work

So I was encouraged to see Chiara Fox from Adaptive Path say that the industry is making progress. The technology is now reasonably well understood so we can now get busy actually doing it. In fact, just this year at the IA Summit, some people from the BBC presented about their thorough and very smart efforts to catalog and present all of the BBC’s content in a semantically valid way. Very clever stuff!