Here’s a link to the Flickr stream of the “I <3 Wireframes” group.
http://www.flickr.com/groups/ilovewireframes/
I particularly like Martin Kulakowski’s sketch. A lovely, hand drawn UI. Hooray for nerds!
Here’s a link to the Flickr stream of the “I <3 Wireframes” group.
http://www.flickr.com/groups/ilovewireframes/
I particularly like Martin Kulakowski’s sketch. A lovely, hand drawn UI. Hooray for nerds!
Last April, I joined Todd Zaki Warfel’s seminar on data-driven personas at the IA Summit. In his presentation, he showed some really excellent templates for presenting persona data, which I frantically copied down. In fact, I’ve already used a variation on his template for one of my own projects.
But now Todd has shared the source files for his templates, which I highly recommend that you download. It includes the page layout in an InDesign file and an Illustrator file with his graphs. I’ve found the graphs to be particularly useful, since they’re really easy for clients and team members to scan and digest.
One of the most interesting notes that I remember from Todd’s IA Summit presentation was the amount and variety of data that should go into a persona. He recommends at least 3 sources, including a mix of qualitative and quantitative research. (e.g. in-person interviews + survey + secondary research on your target demographic)
In my own experience, I have to agree that this range of data is invaluable. When you have a complete, data-driven persona in front of you, you feel much more empowered to say that a new feature or design decision will actually improve the user experience, or drive more ROI. This confidence is good for both the agency and the client.
Michelle recently pointed me to a blog entry where Paul Fresty of Optiem explains why he hates wireframes. And I can’t say I blame him. Apparently, at his company, the Account and Project Management teams create wireframes on their own and hand them off to designers. The wireframes may even be shown to clients before the designers have had any input. So I really have to agree with Paul — that sounds awful.
But I also have to speak up in defense of wireframes when they’re done correctly. We’ve been wrangling with this at Bridge, and I think we’re reaching a point where everyone’s starting to feel comfortable. Let me hit on a few of the things we’re doing differently:
Only after everyone feels comfortable, we’ll take the wireframe to the client and explain how they should understand what they’re seeing. Yes, it suggests layout, but it’s not the final layout. We’ve tried to set up the page so it reflects the priorities of communication and the user’s needs. When the designer’s get to it, we may decide to make some changes, but only if we have good reasons.
We could jump straight into design and figure out where everything goes and how it works while we selecting colors, fonts, images, and tone. But chances are we wouldn’t give user needs enough consideration in that process.
All that said, I do agree with what Paul said about wireframes at his company. For his situation, Page Description Documents make a ton of sense. (Good explanation and examples of PDDs in Dan Brown’s Communicating Design.) I just think proper wireframes would be even better.
I’m curious about other agencies’ experiences with wireframes. Have you had similar difficulties? Did you end up ditching wireframes entirely, or did you work out some kind of compromise?